Hi, I'm Łukasz

I'm a freelance web developer building clean, fast web applications and APIs. Previously, I created Pyroworks - a fireworks simulator on Steam that reached over 700,000 downloads. Today, I focus on helping clients build reliable web products and cloud architectures.

/projects
/skills
/contact
/github
/linkedin
portfolio
projectsskillscontact
📂 portfolio
├──/projects├──/skills└──/contact ├──/github └──/linkedin

Projects & Experience

PyroworksCreator & Lead Developer

2022 - Present

A highly accurate PC pyrotechnics simulation game released on Steam.

  • Achieved over 700,000 unique downloads, building and scaling an active, global enthusiast community.
  • Partnered with real-world industry manufacturers (including Funke, Blackboxx, Nico) to legally license and accurately translate physical pyrotechnic products into digital assets.
  • Managed product deployment, full Steam pipeline integration and community features including Steam Workshop modding support for community-created assets.
UnityC#Steamworks
View on Steam

Lunnie StudioFounder & Web Developer

2026 - Present

Designing and building high-performance web applications tailored to clients' needs.

  • Developed production-ready web applications using modern stacks and tools like SvelteKit, Astro and TailwindCSS.
  • Configured cloud infrastructure using Cloudflare, Docker and Google Cloud Platform.
SvelteKitAstroTailwindCSSCloudflareDockerGCP
lunniestudio.com

Druknijmy.plCreator & Developer

2026 - Present

A 3D printing on demand platform with instant online quoting.

  • Built an automated quoting engine that parses uploaded STL and 3MF models and returns instant pricing from the chosen material and print parameters.
  • Developed the full customer order flow including checkout and order tracking.

AnySpaceMobile Application Developer

2026 - Present

A local-first mobile application built for physical space visual mapping.

  • Engineered a responsive mobile frontend using Flutter and Dart.
  • Integrated AI capabilities via LLM APIs to automate smart spatial categorization.
  • Managed the end-to-end release cycle including beta testing channels and live delivery on the Google Play Console.
FlutterDartLLM APIsPlay Console
Google Play

Open Source

audio-waveform-renderAuthor

Rust, MIT

A Rust library for rendering audio waveforms to vector and raster formats.

  • Built a Rust library that renders customizable audio waveforms to SVG and to raster formats including PNG, JPEG, WebP, AVIF and BMP.
RustSVGPNGWebPAVIF
crates.io

audio-waveformAuthor

Rust, MIT

A utility library that generates visual waveform data from audio files.

  • Engineered a utility library that generates visual waveform data from audio files, built as the analysis layer beneath audio-waveform-render.

Skills & Tools

skills.ts
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// stack & tooling
const skills = {
languages: ["TypeScript", "C#", "Rust", "Ruby", "Dart", "Python"],
frameworks: ["SvelteKit", "Astro", "React", "TailwindCSS", "Ruby on Rails"],
backend: ["Node.js", "SQL"],
tooling: ["Docker", "Google Cloud Platform", "Cloudflare", "Git", "Unity"],
}

Let's build something.

Open to freelance projects and collaborations.

lukaszdzierbickii@gmail.com
/github/linkedin/lunniestudio